With the belt-scrolling beat ’em up present process one thing of a renaissance of late, it looks like a brand new title enters the fray each different week. Whereas some efforts utilise IPs like Double Dragon and Teenage Mutant Ninja Turtles to garner consideration, others are rekindling the style’s magic with unique concepts. Enter Nuala Studio with Vengeance Hunters, a fledgling mission that’s notable for its growth platform, the Neo Geo, a 34-year-old piece of arcade {hardware}.
Vengeance Hunters doesn’t draw back from cliche. Its introduction pans over a brooding metropolis skyline whereas describing a dystopian future underneath menace from “Excessive rolling suitmen. Captains of trade. Bastards of the higher crust.” Vaguely political, then. Enter three protagonists, the awkwardly titled Sweet, Golem, and Loony; an athletic feminine, a cumbersome robotic, and a brawny part-cyborg male, respectively.
One factor you may’t fail to be impressed by is Vengeance Hunter’s graphics. Nuala Studio’s artists actually put within the work right here. The backgrounds are filled with element, with very good color casting and palette blends forming the sport’s far-flung reaches. You roam by forestry, wastelands, metropolis streets and your compulsory (and arguably much less fascinating) company headquarters. Tonally it looks like an ’80s cartoon with chunk, one thing alongside the strains of COPS or Bravestarr: grownup sufficient with its vibe, often bursting with blood, whereas sustaining its conventional arcade recreation roots.
It seems good in movement, too, with giant, well-animated sprites that traverse the display screen in distinctive and fascinating methods. Audio-wise it’s adequate, closely synthy, evoking a pseudo-’80s sci-fi really feel – but it surely lacks a sure edge and authenticity. It sounds prefer it needs to be Streets of Rage in locations, but it surely’s softer and extra ambient, much less impactful or memorable.
The fight system options some intelligent nuance, and whereas not as combo-heavy as one thing like Winkysoft’s Guardians (1995), there are a number of distinctive parts that draw from extra fashionable concepts. Every character has a weak and exhausting assault, a bounce and a signature transfer that can be utilized infinitely. Urgent each assault buttons dually engages a standard breakout transfer, paid with a portion of your life bar.
Nevertheless — and we like this concept rather a lot — slightly than outright shedding your well being, the portion you gamble on the breakout is greyed out. Must you efficiently then lay into your opponents with out interruption, you may beat that gray again to a steady yellow. It’s a wise and efficient strategy to handle an outdated staple of the style, and brings with it higher strategic dimensions.
The combo system is versatile, too. In truth, there are juggle alternatives that, ought to you could have the reflex, resemble sure superior preventing video games, permitting you to hop into the air on repeat to tag hits earlier than following up with both a standing exhausting assault or signature transfer. Sweet is the weakest of the three characters. In comparison with Golem and Loony she’s simply not as fascinating, and underpowered. Loony has the benefit of a projectile signature transfer, in a position to shoot his robotic arm throughout the display screen, leveraging his comparatively gradual velocity by protecting encroaching enemies at bay.
Golem, the robotic, is the very best for our cash, sporting each muscle energy and velocity, with a signature transfer that means that you can seize enemies on each floor and within the air, and swing them ahead or pile-drive them backwards. There are additionally charged particular strikes that may be added to strings or juggles, and every character can double-tap ahead to sprint and assault.
On the entire, Vengeance Hunters is an efficient mission with some depth. We like the truth that the bosses have distinct patterns, and there are secret sub-sections and story variations relying on who you play as. At one level you hop on a motorbike and go driving by the desert wastelands, avoiding poisonous barrels and squid-like creatures; whereas elsewhere, you problem a boss in a digital one-on-one preventing recreation on an arcade cupboard. These novel touches do nicely to interrupt up the repetition and encourage replayability.
Regardless of the stable positives, although, there are just a few areas we take problem with. The problem is well-balanced, pretty difficult on defaults, and encourages studying and experimentation. However, on the identical time, there are facets that get somewhat making an attempt. For some purpose, there are tons of issues blowing up within the recreation: barrels, bombs, bombs inside packing containers, pipe bombs, and even enemies. Issues appear to be blowing up far and wide, and truthfully somewhat too frequently. You’ll be able to study to keep away from these incendiary risks, however, since you may’t decide the bombs up, it will get irritating if you hold getting both knocked out of your movement by an explosion or having to interrupt off your assaults to evade one.
Moreover, there are secondary weapons to wield, however they’re bizarre. Moderately than your common swords and pipes, they arrive within the type of cannons that hover over your character’s head and hearth isometrically. Meaning it is advisable be stood barely above and diagonally to catch enemies with them. They’re hardly inconceivable to make good use of, but it surely’s a type of concepts which will have appeared higher on paper, since they’re not significantly satisfying to make use of. In comparison with the whopping nice rifles obtainable in one thing like Capcom’s The Punisher, they don’t do a lot to boost the gameplay.
Crucially, the fight, whereas organized in such a method that experimentation pays off, falls simply shy of these stable connections in lots of ’90s arcade video games of the identical mould. It really works, however the suggestions isn’t fairly on the identical degree. Combo manufacturing feels good, however there’s one thing lacking from the general weight.
One of many oddest omissions, although, just isn’t having the ability to seize anybody. We really feel like grabs are an integral a part of belt scrollers as they assist you to crowd herd, and whereas one may argue that Vengeance Hunters goes its personal method, the absence nonetheless feels odd. That is significantly evident when taking part in as Golem, who might be probably the most satisfying character within the recreation largely because of the truth that he has a seize as his signature transfer.
There are 5 fairly drawn-out levels to work by, however studying them and their accompanying boss encounters will take a while. It might sound odd that you simply begin the sport in a rainforest preventing Amazonian zombies — particularly after the futuristic metropolis skyline of the opening story — however a minimum of it’s fascinating. A few of the later areas aren’t fairly as unique. Lastly, native co-op is accessible for 2 gamers, however there’s no on-line right here.
Conclusion
Vengeance Hunters does many issues nicely. Its pixel artwork is excellent throughout the board, with some very cool-looking enemies. It additionally has a variety of fascinating concepts in its fight mechanics that permit seasoned avid gamers to dig deep. It’s a recreation that ranges from the spectacular to the often doubtful. Enemy repetition begins to grate somewhat, however then wonderful and imaginative boss battles redress the stability. We don’t really feel fairly so comfy with the omission of grabs, the odd format of its sub-weaponry, or its slightly overbearing variety of explosive obstacles, however we will’t ignore that it’s competent and well-executed in lots of different key areas. Important? Maybe it falls simply wanting that, however for followers of the style and those that get a thrill out of mining combo prospects, there’s a vivid, stable, and at instances slightly intelligent belt scroller right here.