The Legend of Vox Machina S3 – Episode 1


Hiya people, and welcome again to Flawed Each Time. As we speak I’m thrilled to announce we’re returning to the tailored tabletop adventures of Vox Machina, that unruly band of heroes tasked with saving Tal’Dorei from the draconic Chroma Concave. Their escapades have confirmed each entertaining tales in their very own proper, and likewise persistent automobiles for dialogue of tabletop gaming extra typically. As somebody who got here late to tabletop gaming from a background in conventional fiction, I’ve a voracious urge for food for any form of classes value gleaning from the ramblings of Matt Mercer and his gamers, and have been impatiently awaiting this return to the sphere.

As for my very own DnD adventures, it’s apparently been most of a goddamn 12 months since we final checked in, so sure, I’ve information to report. The marketing campaign I had at that time been operating for round fourteen months got here to an finish in late winter, with my gamers battling an avatar of Asmodeus atop the excessive tower of the ninth circle of hell. It appeared an appropriately bombastic conclusion for my journey, which adopted the basic “the enemy you could have been combating was really a pawn of the actual risk” formulation to swerve (with plentiful foreshadowing, thoughts you) from a pan-Dale civil warfare to a battle to forestall hell’s emergence into the mortal realm. Previous allies have been recalled, grand foes have been slain, and our sorcerer used grease to make the princess of hell fall on her ass no less than three separate instances.

Since then, we’ve begun a brand new marketing campaign, with one among my marketing campaign’s gamers DMing us via the on-book Curse of Strahd journey. This has resulted in a chilling discovery: on-book DnD kinda sucks! It’s mainly a sandbox designed for randomized NPC conversations and fight encounters, possessing not one of the guided narrative focus and subsequent dramatic payoffs that’s DnD as interpreted by teams like Essential Position. Luckily, my group got here ready for simply such a risk, as this time we’re basically creating our personal wholly player-side character arcs, and doing our greatest to stay in-character all via our energetic periods. I’ve been main the cost with this, with my expertise operating a complete pile of NPCs making it simple to slide into the guise of Tilly the Goblin Cleric, who’s a bit of intimidated by the gloomy world of Barovia, however doing her finest to maintain spirits excessive and limbs correctly hooked up.

I’ve been additional solidifying our player-side growth via the creation of Tilly’s Stories, basically formalized, in-character session notes that assist to maintain the occasion on the identical normal web page dramatically. I’d be glad to share these and extra information of our ongoing DnD trials later, however for now, it’s previous time to get on with the adventures of Vox Machina. Onward!

Episode 1

We open with the twins flying excessive above the clouds on Vex’s broom, earlier than Vax performs a excessive altitude drop straight in the direction of a smoldering volcano, the molten stays of what was as soon as their capital metropolis. Narrative break factors are helpful for one thing like this, whether or not you’re actively segmenting your tales into seasons like this adaptation, or just saying to your gamers “we choose up a number of weeks later, within the midst of a daring new operation.” After I was initially writing my marketing campaign, the connective tissue between every particular person quest was necessary, a key instrument in establishing a way of steady momentum. Now I largely return to DMing for particular person post-campaign adventures, which means I’ve the chance to start periods on onerous resets like this, starting with “the occasion sit at a desk beneath deck as a raging sea tosses their boat” or whatnot. Narrative break factors and the resets they facilitate are helpful in fiction and tabletop play alike

Vax overhears a dialogue between two of his draconic adversaries, the place they point out that “Raishan’s mission is extra essential than ever.” For all I stated above, I assume this sequence was conveyed as one thing easy, like a scrying session, quite than a high-stakes infiltration. Having only one character be in energetic play for therefore lengthy is a dicey proposition throughout tabletop play, however letting Vax flex his rogue skills looks as if a pure embellishment for adaptation

Seems Thordak’s laid a complete bunch of eggs, main into an impressively animated escape sequence using some dramatic motion into depth

Slicing again to a day earlier, we return to Raishan’s secret assembly with Vox Machina. Flashbacks are one other pure storytelling machine that don’t actually translate to tabletop gaming, because the implication that some occasion occurred up to now means the gamers’ decisions can’t affect the current, stripping them of company. One other flourish presumably added for this adaptation, so we might open with the cliffhanger of Vax’s destiny

This alliance with Raishan is a brilliant narrative beat. Vox Machina’s quest was largely Zelda-style formulaic earlier than – gather the sacred stones, defeat the evil monsters. Putting a traitor inside the enemy ranks complicates each the mechanical and ethical drama right here, whereas additionally implying a fluidity inside this world and company of its occupants that makes it really feel much less clearly gamified

Raishan reveals {that a} runic curse afflicts her, and that Thordak promised to treatment it. The lesson right here is don’t overcomplicate issues that aren’t immediately related to the occasion’s funding within the story – Raishan doesn’t want a laboriously exposited sob story, she simply wants a compelling purpose to genuinely want alliance with the heroes. Place ethical complexity and emotional ambiguity the place it’s most related to the gamers’ wishes, we’re not writing Chekhov right here

Right here, Thordak’s escape from imprisonment serves to make clear, not complicate, his character – it was exactly the style of escape that drove him mad

“I assume you want me useless, Ashari? Your want will quickly be granted. The ache grows worse every single day.” Even this flourish retains issues morally easy – she’s mainly promising to offer herself a Disney Villain Dying as soon as the story is full, relieving the occasion of the burden of executing a former ally

That is one thing I’ve observed that on-book DnD is actually abysmal about, owing to its loyalty to the inherently preposterous ethical alignment system. Genuinely good individuals search rehabilitation quite than revenge, however in response to DnD, unhealthy actors are unhealthy just because they’re evil to their core, and there’s no method something might change that. It’s a trite view of morality that isn’t simply boring dramatically, it’s additionally self-sabotaging by way of characterization – you’ll be able to’t actually play a genuinely good individual inside DnD’s system, as you’ll at finest be both a fascist who executes all who deviate from goodness, or a naive idiot who believes within the not possible best of redemption. Not a productive framework for tales that imagine in issues like ethical complexity or character progress

Thordak’s eggs put an alleged clock on their adventures. Such innovations are largely simply pointers used to amp up the strain, and to dissuade the occasion from going off on facet adventures as soon as a narrative has reached a sure degree of rising pressure

Raishan says they nonetheless want the Plate of the Dawnmartyr, plate armor that may repel hellfire itself. We’re nonetheless fairly near Zelda quest territory total, which I think about was partially on account of Mercer not desirous to get too difficult with the occasion’s first marketing campaign, and thus giving them extraordinarily clear, gamified objectives to attain. If Curse of Strahd is something to go by, that’s mainly all of the official DnD supplies supply, no less than

“I don’t suppose you introduced this factor with you, in like a giant bag, or I dunno, a tote?” Returning to the participant facet, I’m appreciating extra the pure self-seriousness versus snark dynamic that tends to emerge between NPCs and gamers. I don’t break the fourth wall or something with Tilly, however her naturally chipper, aw-shucks character does make for a enjoyable distinction with Barovia’s grim inhabitants

Keyleth tells Raishan to go fuck herself, ending any rapid hopes of alliance. character beat for Keyleth, although I assume this simply means Mercer will weave her subsequent entreaty in someplace down the road, doubtless at a degree the place solely allying together with her will save them from some worse disaster. It’s a high-quality line, respecting character company whereas additionally ensuring the marketing campaign really works

Percy is unsurprisingly the primary to think about the deserves of alliance with Raishan, whereas Pike merely thinks it’d be badass to experience into battle on a dragon. A giant ethical query like it is a good machine for letting the completely different views and passions of the occasion shine

“Typically a stiff ethical code should be bent for the higher good.” An especially Percy line that in fact solely incenses Keyleth additional. Glorious, pure battle right here

Good use of foreground particulars and fireflies to create a way of depth and seclusion within the composition as Vax talks to Keyleth

“It at all times seems like my opinions don’t depend.” Keyleth’s phrases do a high-quality job of merging character appearing with participant progress – she was certainly simply “alongside for the experience” for many of the early materials, seemingly missing the boldness to information issues just like the twins or Percy’s gamers. Having that feed a rising sense of dislocation inside the crew is a brilliant option to flip that into in-universe storytelling

That rising confidence is then echoed by her really kissing Vax, which sadly simply prompts one other horrible imaginative and prescient of everybody however Keyleth useless

We examine in with our different couple the following morning, as Percy frets over their shitty choices and his personal culpability in bringing Raishan to his dwelling. These non-public chats are a particular Mercer invention, and a great one – letting pairs of occasion members discuss issues out and develop their very own relationships is a superb method so as to add complexity to the group dynamic, and DnD is filled with “who’ll take first watch” contrivances that may simply facilitate such moments. After all, the query then shifts to participant confidence – are your occasion members succesful/desirous of sustaining such conversations with out both the entire occasion current or prompts from the DM? It comes all the way down to confidence and goal of efficiency; in my very own campaigns, this wouldn’t doubtless have labored for our final one, however would work high-quality now that we’re all largely taking part in in-voice anyway

Participant romances, alternatively, require a complete different degree of confidence in divorcing your self out of your character for roleplay. I kinda doubt my occasion will ever get there, so I content material my thirst for love via NPC drama

They return through treeportation to their destroyed villa. Nonetheless can’t imagine Mercer had the balls to reward them a beloved dwelling after which instantly blow it up, but it surely’s actually one option to show the world going to hell

The leadup again to our chilly open permits for what’s basically a heist narrative payoff, as our heroes clarify all of the roles they have been performing within the background to facilitate Vax’s infiltration. One other type of storytelling which flat-out doesn’t work in DnD, the place the motion is at all times within the current tense, however which serves as a high-quality flourish for adaptation

Their counterattack reveals off extra of this scene’s expansive CG staging, facilitating extra energetic camerawork

Percy frees Vax from the ice, who tells them that Raishan was proper, and they should run. It is a difficult factor to perform in DnD – making a combat that the occasion is supposed to fail at, and thus sooner or later flip tail and flee. An unstated promise of DnD is that the DM gained’t attempt to really make the occasion die, which may simply result in a form of assumption of invulnerability, an expectation that any combat they encounter is inside their skills. Breaking that belief for dramatic or mechanical causes may end up in wonderful payoffs, but additionally requires clear signposting and a prepared group of gamers, or probably one thing just like the introduction of an NPC they need to shield quite than proceed the combat

Hah, and right here it’s – Raishan reappears, proper at a second the place they will’t afford to not make an alliance. Keyleth’s perspective is thus revered whereas nonetheless permitting the story to maneuver ahead

Raishan seals the deal by really taking the final blast for them, declaring her allegiance within the strongest potential phrases

Thus the occasion journeys to Ank’Harel on the continent of Marquet, in search of the platemail. One other distinctive cityscape outlined by clear, iconic landmarks: right here, the pink clay partitions, bridges, and central tower. As I’ve stated earlier than, with out the quantity of prose accessible in a fantasy novel, tabletop cities should be outlined via clear broad strokes, Civ-style legendary buildings

With no DM at hand, Gilmore gives our exposition concerning town’s foremost options

Ooh, love these full occasion photographs as they lurk in an alley by their goal. The usage of uneven shading pops as a lot right here because it did again within the Feywilds

However earlier than they will strategy, Ripley strikes first, grabbing the plate and prompting a rooftop chase. I’ve dabbled in creating scenes like these, however in the end couldn’t discover a option to crack them – the difficulty is, you simply can’t successfully gamify giant areas with probably divergent paths like this, which means chase scenes naturally cut back to a collection of talent checks prompted by issues like “there’s a niche between the roofs” or “a guard lunges at you” or whatnot, with little of the sense of urgency and momentum that defines a cinematic chase scene. I would really examine the equal episode of Vox Machina’s tabletop periods, simply to see how Mercer dealt with this sequence

In the meantime, Scanlan’s goofing off with Vex’s borrowed broom. A high-quality dramatic shorthand for Scanlan’s normal, persistent challenge of merely not taking this marketing campaign critically

Aw shit, looks as if Ripley’s made a brand new cope with Percy’s previous patron!

And Finished

We’re proper again into the motion, and goddamn does this present give me a number of issues to speak about. It’s pleasant to be checking again into with the reluctant heroes of Vox Machina, and the present’s manufacturing appears as sturdy as ever, wealthy in stunning background artwork and dynamic motion scenes. We’ve additionally run into a lot value discussing concerning participant company and viable types of tabletop battle; I’m fairly impressed with how Keyleth is coming into her personal through her disagreement with this draconic alliance, and can nearly actually be digging into how Mercer conceived his rooftop chase sequence. Each journey might use a great chase or two, and if Vox Machina possesses the instruments to understand one, I’ll gladly take them!

This article was made potential by reader assist. Thanks all for all that you simply do.

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