All of the Fallout Vaults we all know, from the video games and the present’s twist


[Ed. note: This post contains spoilers for Fallout season 1, as well as information from the Fallout games.]

The Vault methods in the Fallout franchise are supposed to be a utopia, a shelter away from the cruel apocalyptic Wasteland and nuclear fireplace.

After all, nothing is ever because it appears, and a bit little bit of digging (Lucy’s journey in Fallout season 1 or enjoying to the tip of Fallout 2) reveals that the Vault methods are literally a technique to experiment on survivors. A few of the premises are so wild or impractical that it doesn’t appear to be an experiment in any respect, and many failed spectacularly. (In accordance with collection creator Tim Cain, the aim was to check humanity’s means to journey by way of area, however this isn’t in any of the video games to date.)

There are two experiments in the Prime Video present that we get to see: Vault 4 and the mixed community of Vaults 31, 32, and 33. One thing like Vault 4 is comparatively simple: a society dominated by scientists. Sadly, the scientists’ experiments bought out of hand, creating the monstrous gulpers and requiring a complete restructuring of their society.

Vaults 31, 32, and 33 are a bit extra advanced. These interlinked Vaults depend on one another, with the members of 33 and 32 arranging marriages with a purpose to diversify their populations. Early on, it seems that 32 fell to raiders. Nevertheless, Norm and Chet quickly discover that the inhabitants of 32 died lengthy earlier than raiders ever arrived as a consequence of a horrible famine. As for Vault 31, we be taught that Vault-Tec executives are frozen in right here, and thawed at any time when a brand new Overseer should be put in.

Should you’re curious as to the opposite Vaults scattered throughout Fallout’s huge canon, here’s a listing of the monstrous experiments that Vault-Tec carried out after the apocalypse.

Lucy (Ella Purnell) holding her hand up and looking at something as she emerges from Vault 33

Picture: Prime Video

Vault 4: These poor, unlucky scientists. Now populated with the survivors, mixed with refugees from Shady Sands. Chris Parnell performs the good-spirited Overseer, with a barely unusual single eye.

Vault 8: A management Vault, which suggests there was no lively experiment. After 10 years, the Vault opened and used its Backyard of Eden Creation Equipment to discovered the massive and profitable Vault Metropolis.

Vault 11: This Vault had a psychology check by which the occupants needed to vote for one human sacrifice every year or else lose all life help. The merciless conclusion of the experiment is that if the Vault Dwellers did refuse to sacrifice one in all their very own, the Vault would open and permit them to depart unhurt. Unsurprisingly, this isn’t what occurred, and the outcomes had been tragic.

Vault 12: What occurs if the Vault door doesn’t seal fairly proper, and radiation filters in? The reply is Necropolis, a neighborhood of Ghouls.

Vault 13: The house of the unique Fallout’s protagonist. Vault 13 was meant to remain closed for 200 years, however a defective water chip led to one in all their very own trekking out into the world looking for an answer.

Vault 15: This Vault remained closed for 50 years, and the inhabitants was drawn from folks of various walks of life and ideologies. A few of the inhabitants of this Vault went on to discovered Shady Sands, and ultimately the New California Republic.

Vault 19: This Vault housed two societies, purple and blue, every with one Overseer. What the occupants didn’t know is that they had been flooded with subliminal messages to pit them in opposition to one another, which ultimately culminated in civil conflict.

Vault 21: What if all battle needed to be resolved by playing? The Vault would later be acquired by Mr. Home and became a pleasing novelty resort for vacationers to New Vegas.

Vault 22: At first look, it’s a botanist’s dream, by which the experiment is to develop flowers within the Vault with the assistance of subtle and superior tools. A parasitic fungus turned on the researchers and consumed the Vault.

Vault 27: Full of double the sustainable inhabitants.

Vault 29: The age cap for occupants was 15 years previous.

Vaults 31, 32, and 33: Lucy’s Vault (33), and the positioning of quite a lot of intrigue in season 1 of Fallout. The gist is that these three Vaults are interconnected, and 32 and 33 typically trade inhabitants to diversify the gene pool and create new generations. Issues go horribly awry when the inhabitants of 32 is changed with raiders, who assault — thus kicking off the occasions of the present. Lucy, and the opposite Vault inhabitants, don’t understand that there’s an experiment; they assume that is the nice life. And, as talked about above, Vault 31 is there to accommodate frozen Vault-Tec employees to deliver into Vaults 32 and 33 as needed.

Lucy (Ella Purnell) and her dad, Overseer Hank (Kyle Maclachlan) laughing over a science experiment in a still from Fallout season 1

Happier days in Vault 33, with Lucy (Ella Purnell) and Overseer Hank (Kyle MacLachlan)
Picture: Prime Video

Vault 34: The armory was filled with weapons, and there was no correct locking mechanism on the door. Ultimately failed as a consequence of a riot and reactor harm.

Vault 36: As a substitute of correct meals, the occupants had been fed solely a skinny, watery gruel.

Vault 42: No lightbulbs of greater than 40 watts had been supplied, which seemingly meant this Vault had a dim future.

Vault 51: This Vault was meant to check the bounds of human tribalism, with an experimental AI operating the present and deciding on the Overseer. Maybe unsurprisingly, the AI ultimately killed the Vault’s occupants as a substitute of rigorously testing them.

Vault 53: The tools was designed to continually undergo minor however repairable failures with a purpose to research the impact stress had on the Vault’s inhabitants.

Vaults 55 and 56: In Vault 55, the entire leisure tapes had been eliminated. In Vault 56, they had been all eliminated aside from one actually unhealthy comic. Actually, a terrifying destiny.

Vaults 68 and 69: In Vault 68, the inhabitants solely contained one girl. This ratio was flipped for Vault 69. This is likely one of the Vaults that feels particularly disinterested in scientific curiosity in favor of cruelty; it’s arduous to see any state of affairs by which Vault 68 prospers.

Vault 70: The Vault stopped producing jumpsuits after six months.

Vault 75: This experiment was targeted on breeding the proper human, with failures being incinerated and successes becoming a member of the scientific employees to attempt to enhance the method for the subsequent technology.

Seen from behind, two roughly costumed figures escort a woman wearing a Vault 76 jumpsuit

A member of Vault 76 (because the jumpsuit signifies)
Picture: Bethesda Recreation Studios/Bethesda Softworks

Vault 76: A management Vault, and the one from which all Fallout 76 gamers emerge.

Vault 81: A Vault targeted on researching illnesses and antibodies. Just like Vault 75, the residents had been overtly used as guinea pigs.

Vault 87: Experimenting on people utilizing the Pressured Evolutionary Virus, which ends up in tremendous mutants showing within the Capital Wasteland of Fallout 3.

Vault 92: This Vault was crammed with gifted musicians, after which they had been uncovered to white noise that subliminally implanted fight solutions. The musicians all misplaced their minds and descended into homicide and mayhem.

Vault 94: Stuffed to the brim with pacifists and chill people, this Vault was meant to show the innate goodness of humanity. One 12 months after the Nice Struggle, the doorways opened, and raiders promptly blew the whole factor up.

Vault 95: Each occupant was fighting an dependancy to medication, and this Vault was designed to review their withdrawal, after which reexpose them to an infinite quantity of chems. The Vault collapsed shortly afterward.

Vault 96: The Vault was crammed with embryos that may be artificially raised to maturity after which launched into the Wasteland with robotic companions and protectors.

Vault 101: A Vault designed to stay in whole isolation from the surface world — till the occasions of Fallout 3 kick off, and the Lone Wanderer takes off looking for their father, James. It’s a enjoyable parallel with Lucy and her seek for her father.

A personality from Vault 101 within the Capital Wasteland mod (pictured not within the Vault).
Picture: Street to Liberty/Bethesda Softworks

Vault 106: Psychoactive medication had been launched into the air after the door was sealed. We will solely hope the inhabitants had good journeys.

Vault 108: The Vault was left with out dependable management, and through its isolation from the world, the survivors by chance cloned an entire host of Gary. These clones stalk the Vault, solely capable of say one phrase: “Gary.”

Vault 111: The survivors on this Vault had been cryogenically frozen, with employees, safety, and scientists ensuring their pods remained operational. The Vault failed in 2078, and 210 years later, the Sole Survivor emerges from their pod with a purpose to discover their son, Shaun.

Vault 112: Dr. Stanislaus Braun took a a lot smaller inhabitants into this Vault and hooked them into digital actuality pods, the place they might expertise a real utopia. Braun ultimately grew to become bored, and the experiment turned way more sinister as he hunted down every survivor of their digital actuality, killed them, wiped their reminiscences, and commenced anew.

Vault 114: Members of upper social courses had been welcomed into this Vault, solely to search out it overcrowded and minimally outfitted. The Overseer was chosen outdoors of the same old inhabitants, with the intent of discovering probably the most ornery and anti-authority candidate attainable.

Vault 118: This Vault was meant to be crammed with the ultra-wealthy and the working poor. Nevertheless, earlier than the working poor may arrive, funding ran out. The wealthy inhabitants would take away their brains, implanting them in robots, with a purpose to survive endlessly.

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